Forging a game’s identity through a Third variable

Legend of Zelda : Breadth of the Wild (2017)
Uncharted 4 (2016)
God of War (2018)
Battlefield 4 (2013)
Devil May Cry 5 (2019)
Sekiro : Shadows Die Twice (2019)
Split/Second Velocity (2010)
Crysis 2 (2011)
Xmen Origins Wolverine (2009)
*Most of the images were taken from the internet




Art, Media, and video games

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium


5 Top Tier Qualities That Make An Esports Commentator Amazing

Introduction to Nine Chronicles: Libplanet Engine

Wraith session #9

Image: A figure with an umbrella, tentacles reaching down from inside.

Guide to Revenge of the Morningstar Tall Tale

THE REVIEWS Episode 43: Star Wars Games Part 1

🔥 2022 Nine Chronicles Roadmap is Here ✨

All games are cooperative games

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Aadhitya Ravichandran

Aadhitya Ravichandran

Art, Media, and video games

More from Medium

Rhythm Quest Devlog 30 — Enemy Character, More Odds and Ends

Designing Difficulty the Right Way

The Goalpost Method to Game Design

The Art of Cameras in 3D Games