How did Surrealism and Expression lose to Realism and Groundedness

The Last of Us Part II (2020)
  • The expectation that increasingly realistic Computer Graphics brings.
  • Stories becoming increasingly human centered to the point of expression losing its priority.


Disney’s remake of Aladdin (2019)
Le photorealistic Simba from the Lion King remake (2019)

The problem with creating realism, is that everything has to look real AND behave real.

A Power Rangers’ Megazord falls down and doesn’t make an impact crater, nobody bats an eyelid, but a Jaeger from Pacifc Rim Uprising is thrown aside and everybody loses their minds.

Gojira facing off King Ghidora in Godzilla: King of the Monsters (2019)
The protagonist stops the finger from reaching Earth in Asura’s Wrath (2012)
The angry man who refuses to die that is Kratos, from God of War 2 (2007)
Kratos rips out Poseidon from his avatar at super sonic speed in God Of War 3 (2010)
Kratos advising his son Atreus in God of War (2018)
Dante dual weilding a motorcycle in Devil May Cry 5 (2019)
Amicia cuddling her brother Hugo in A Plague Tale: Innocence (2019)

Is this what AAA characters are all about now? telling stories with human like facial expressions instead of actual gameplay/player experience.

The trend you see above is that Western Entertainment is more concerned about realistic game production than the East. Japanese games still haven’t lost their arcade-ey wackiness, and I do not think they will either. While European and American made games have strictly begun to obey Newtonian physics, humane emotions, and Hollywood story formats, there are enough Japanese games that are still loyal to the action genre DNA since the earliest action games.



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